I mean, as mentioned, I have no problem pairing off my Shepard. I knew, offhandedly, before I started playing that this was considered a "mature RPG. What I really wanted to play was Mass Effect 3, and that's physically impossible for another six months. Intellectually, I'm keenly aware that this Albion is not actually England in the dawn of the Industrial Age. Its "Albion" is yet another false Britain, and so I find myself instinctively guarding against the roles reserved for women in the Georgian and Victorian eras.
This, then, is the paradox I find. I may need to buy an apartment in town. But in my gut, I still feel the pressure of a few centuries' worth of feminist issues. Maybe the next time I see "sex" as an in-game choice, it will be in a game where the NPCs are actually designed to be characters, rather than a half-dozen fixed sound bites and gestures. We all know how this goes: That's no small task! Almost like the real world, there. I am in my thirties and have been playing video games since the middle of the s, and this is the first time I've ever seen the existence of sex, as an event unto itself, so explicitly and practically addressed in my pixels. She's trying, very hard, to become a leader and to earn the loyalty of an entire kingdom through hard work and hard fighting. The avatars I've controlled have encountered a number of sex workers in their times and likewise my player characters have on occasion used seduction as a tool to advance. She has a strong identity and can keep being herself, and the world in which she lives will support that. While sex in Fable III is to every pixel a tradeable, level-able commodity, it's also a free and open choice, presented without judgement. Realistically, I don't actually think the mechanics of the game will enforce any kind of social penalties for marriage. It's actually just as well that Mass Effect 2 fades to black; if, later, you choose to call your special someone back up to Shepard's quarters, the "couch" and "bed" animations might actually be the most awkward, least natural, most static, least romantic, and least sexy interactions on Earth. Except the payment is in dinners and dates and compliments, rather than dollar bills. I know that it's a game in which I can make any choice the mechanics allow, and still reach one metric of success as a player. I knew going in that a wide array of player choices existed in the game, but "vague understanding they exist" and "actually having a choice in front of you to make" are two different things. Indeed, the fade to black is what I'm used to seeing in games with "suggestive offscreen noise" its crass and less-often seen cousin. Also I can't actually find the way back to my house, which was free DLC content and doesn't appear on the world map that I can find. If there is a "doing it right" to be found, I'm certain this game isn't it—but it's also, in a strange way, closer. This design approach is extremely simplistic and perpetuates the commodity model of sex—the player wants sex, they go through certain motions, and they are "rewarded" with what they wanted like a vending machine. In order to remain a successful, independent, respected agent, my gut says she needs to stay single. Most of the NPCs she's encountered and interacted with are neither attractive nor interesting, so "friend" is more than enough work there. And yet it actually feels more like a free choice than in most other games I've seen. She's aiming to place herself at the very head of a nation-wide rebellion to oust her lousy brother, who's a terrible king. But when forced to examine it, I find that in a sci-fi, future-based environment, I feel that a woman can be partnered and yet also successful and respected. He said something like, "Why would I want to go to a shady bar and pay a random stranger to show me her boobs when I can have sex with my girlfriend?
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Fable 3 - Sex, Marriage And Babies
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